Hades II System Requirements
Updated 2026-06-09
Hades II System Requirements — PC Specs and Performance
The minimum hades 2 system requirements are quite modest — Supergiant's art style scales well on older hardware. You'll need at least a GTX 950 or equivalent, 8 GB of RAM, and a dual-core processor. However, the recommended hades 2 system requirements jump to a GTX 1060 or better if you want to maintain 60 FPS during dense encounters with full particle effects and screen-shake active.
| OS | Windows 10 64-bit | Windows 11 64-bit | | CPU | Intel i5-4670 / AMD FX-8350 | Intel i7-8700 / AMD Ryzen 5 3600 | | RAM | 8 GB | 16 GB | | GPU | NVIDIA GTX 950 / AMD Radeon R9 280 | NVIDIA GTX 1060 / AMD RX 580 | | Storage | 10 GB SSD | 10 GB SSD | | DirectX | Version 11 | Version 12 |
Storage is one of the more forgiving hades 2 system requirements — only 10 GB on an SSD is recommended, and the game loads quickly even on SATA SSDs. The modest hades 2 system requirements mean you can run it on a Steam Deck without issues, which aligns with the Hades II Platforms & Cross-Save support confirmed by Supergiant.
Performance can vary between Early Access builds. The Olympic Update introduced new biomes with heavier visual effects that dropped frame rates on minimum-spec machines. Check the Hades II Release Date page for patch notes on optimization improvements, and see the Hades II Price & Editions page if you are deciding which platform to buy on.

FAQ
- Can I run Hades II on a laptop with integrated graphics?
- It depends on your specific chip. Modern integrated GPUs like the AMD Radeon 680M or Intel Iris Xe can run Hades II at 720p low settings with 30-45 FPS. Older integrated graphics (Intel UHD 620 or earlier) will struggle to maintain playable frame rates. The game's particle-heavy combat benefits significantly from even a modest dedicated GPU meeting the minimum hades 2 system requirements.
- Does Hades II support ultrawide monitors?
- Yes, Hades II natively supports 21:9 ultrawide resolutions. Supergiant included ultrawide support at Early Access launch, and it works well across menus and gameplay. 32:9 super-ultrawide support is present but may have minor UI placement quirks that the developers have said they will address in a future patch.