How to Make an Atomic Bomb in Your Garden Weapons Guide
Updated 2026-06-13

Overview of Weapons in How to Make an Atomic Bomb in Your Garden
In How to Make an Atomic Bomb in Your Garden, weapons are not just for combat—they are essential tools for survival and progression. As you scavenge for rare parts to build your ultimate device, you'll encounter nosy neighbors, suspicious delivery drivers, and federal agents. Each weapon serves a unique purpose: distraction, elimination, or stealth. This guide covers every weapon available in the game, their stats, how to unlock them, and the best strategies to use them without raising the alarm.
Weapons are divided into three tiers: Improvised, Scavenged, and High-Tech. Your choice of weapon directly impacts your notoriety meter. The higher the notoriety, the more likely agents will raid your garden. Use the beginner guide to understand the core mechanics before diving into weapon specifics.
Always check your surroundings before using a loud weapon. A single gunshot can trigger a neighbor's call to the authorities, ending your run.
Improvised Weapons: Starting Gear
Improvised weapons are crafted from household items found in your garage or kitchen. They are weak but silent, making them ideal for the early game when you cannot afford attention.
- Rolling Pin – Silent, low damage. Best for stunning a single enemy. Can be upgraded with duct tape for +5 damage.
- Spray Bottle & Bleach – Mid-range chemical spray. Causes coughing, slowing enemies. Useful for creating a distraction without direct confrontation.
- Garden Shovel – Melee weapon with a wide swing. Effective against groups of two or three. Breaks after 10 uses.
- Firecracker Bundle – Throwable distraction. Creates noise at a target location, drawing enemies away from your workbench.
These weapons are unlocked automatically as you progress through the story campaign guide. They require no special parts, only common resources like scrap metal and plastic.
Scavenged Weapons: Mid-Game Arsenal
Once you unlock the ability to explore the town and nearby junkyard, you can find or trade for scavenged weapons. These offer better damage and utility but come with a risk of detection if used improperly.
Pipe Shotgun
- Damage: 40 per shot
- Range: Short
- Noise Level: High
- Ammo: Shells (crafted from gunpowder and brass)
- Best for: Clearing a room quickly, but expect a notoriety spike.
Crossbow
- Damage: 60
- Range: Long
- Noise Level: Silent
- Ammo: Bolts (reusable 70% of the time)
- Best for: Eliminating lone agents without alerting nearby enemies.
Electrified Fence Module
- Damage: 15 per second
- Range: Trap (placed on ground)
- Noise Level: Low
- Ammo: Battery charge
- Best for: Defending your garden perimeter. Combine with the upgrades guide for extended battery life.
High-Tech Weapons: Endgame Equipment
High-tech weapons are rare and require specific blueprints. They are essential for dealing with federal agents and securing the final components for your atomic bomb.
- EMP Grenade – Disables all electronic devices and stuns human enemies in a large radius. Requires 3 circuit boards and 1 uranium sample. Silent but very expensive to craft.
- Laser Turret – Automated defense. Place it near your workbench to automatically target any enemy that enters your garden. Consumes energy cells. See the crafting guide for full schematics.
- Radiation Emitter – Area-of-effect weapon that slowly damages all living things within 20 meters. Extremely dangerous; prolonged exposure will also harm your character. Only use when you have a hazmat suit.
Using high-tech weapons dramatically increases your notoriety. After each use, expect a visit from a federal agent within 24 in-game hours. Plan your escape route or use the secrets guide to hide your equipment.
Weapon Stats and Comparison Table
Understanding weapon stats helps you choose the right tool for each situation. Below is a quick comparison of key attributes.
| Weapon | Damage | Range | Noise | Craft Cost | Notoriety Gain |
|---|---|---|---|---|---|
| Rolling Pin | 10 | Melee | Silent | 2 scrap | 0 |
| Pipe Shotgun | 40 | Short | High | 5 scrap + 2 shells | 30 |
| Crossbow | 60 | Long | Silent | 8 scrap + 1 spring | 5 |
| EMP Grenade | 0 (stun) | Medium | Silent | 3 circuit boards + 1 uranium | 50 |
| Laser Turret | 25/sec | Medium | Low | 10 electronics + 2 lenses | 20 |
For a deeper dive into resource management, check the resource management guide. Balancing your weapon loadout with your budget is critical to success.
Best Weapon Strategies for Each Phase
Early Game Strategy
Focus on silent, reusable weapons. The Crossbow is the best investment early on. It allows you to eliminate threatening NPCs without drawing a crowd. Pair it with the Spray Bottle to slow down pursuing enemies.
Mid Game Strategy
Begin using traps like the Electrified Fence Module to secure your perimeter. This frees up time to focus on gathering rare parts. Avoid the Pipe Shotgun unless you are prepared for a raid.
End Game Strategy
Equip the Laser Turret and EMP Grenade together. The turret handles patrols while you work, and the EMP grenade is your panic button if a federal agent breaches your defenses. Remember to save your game before using high-tech weapons—one mistake can erase hours of progress. Read the save file guide to learn how to back up your run.
Common Mistakes with Weapons
- Using loud weapons indoors. Even if you think no one is around, sound travels. Always check the minimap for red dots indicating listeners.
- Ignoring weapon durability. Improvised weapons break. Always carry a backup or repair materials.
- Over-relying on high-tech gear. These weapons attract attention. Use them sparingly and only when absolutely necessary.
- Not upgrading your workbench. A higher-level workbench reduces craft costs and improves weapon stats. See the upgrades guide for a full upgrade tree.
The game's notoriety system is persistent. Even if you escape a raid, your profile remains flagged. Use the prestige guide to reset your notoriety without losing all progress.
Final Checklist for Weapon Readiness
- Craft at least one silent ranged weapon (Crossbow recommended)
- Place at least two traps around your garden perimeter
- Stockpile ammo or battery cells for your primary weapon
- Upgrade your workbench to level 3 for reduced craft costs
- Keep an EMP Grenade in your inventory for emergencies
- Identify at least two escape routes in case of a raid
By following this weapons guide, you'll be well-prepared to defend your garden, gather the necessary components, and ultimately complete your atomic bomb project without ending up on a federal watchlist. For more advanced tactics, explore the walkthrough and tips and tricks guides.
Related pages
- Builds Guide— Discover the best builds for How to Make an Atomic Bomb in Your Garden. Learn how to optimize your loadout, prioritize rare parts, and avoid detection with our character builds guide.
- Character Builds— Discover the best character builds in How to Make an Atomic Bomb in Your Garden. Learn how to optimize your amateur scientist for stealth, funding, and crafting success.
- Character Collection Guide— Learn how to collect all characters in How to Make an Atomic Bomb in Your Garden. Find every unique NPC, their roles, and how to unlock them in this quirky bomb-building simulator.
- Class Guide— Learn about the different classes in How to Make an Atomic Bomb in Your Garden. This guide covers all character types, their unique skills, and the best builds for success.
- Mechanics Guide— Master the core mechanics of How to Make an Atomic Bomb in Your Garden. Learn about funding, part hunting, stealth, and assembly in this complete guide.
- All guides
- Game page