Into The Depths Patch Notes: Latest Updates & Changes
Updated 2026-06-10

Latest Into The Depths Patch Notes
Welcome to the official patch notes hub for Into The Depths, the roguelite colony simulation and strategy game developed by SmelJey. This page tracks all updates, balance changes, and new content added to the game since its release on June 10, 2026. Whether you are looking for the latest hotfix or a summary of major changes, you will find everything here. For a broader look at the game, check out our game overview.
Version 1.0.1: Launch Day Hotfix
The first post-launch update addressed several critical issues reported by the community. This hotfix focuses on stability and core gameplay mechanics.
Balance Changes
- Reduced the health of Cavern Spitters by 15% in the first three biomes.
- Increased the yield of Deepstone deposits by 10% to ease early-game resource gathering.
- Adjusted the spawn rate of hostile creatures in the "Twilight Tunnels" to be less frequent.
Bug Fixes
- Fixed a crash that occurred when loading a save file with more than 50 colonists.
- Resolved an issue where the "Auto-Mine" command would stop working after a colonist died.
- Corrected a visual glitch where water textures would flicker near lava pools.
- Fixed a localization error in the French version of the tutorial prompts.
Quality of Life
- Added a "Confirm" dialog when abandoning a settlement.
- Improved tooltip clarity for the "Roguelite Modifiers" selection screen.
- For more tips on managing your colony, read our beginner guide.
Version 1.0.2: Resource Management Update
This patch introduces significant changes to how resources are gathered and consumed, aiming to make the mid-game more engaging.
New Content
- Added three new "Deep Flora" plantable resources: Gloomshroom, Lumenroot, and Crystal Vine. These provide unique buffs when consumed.
- Introduced the "Scavenger" class, which excels at finding rare items in abandoned ruins.
System Overhauls
- Reworked the "Hunger" system. Colonists now have distinct dietary preferences, impacting their mood and work speed.
- Updated the "Crafting" system to allow for batch production of common items like torches and basic tools.
Performance Improvements
- Optimized memory usage in the "Deep Caverns" biome, resulting in a 20% frame rate improvement on mid-range PCs.
- Reduced load times when entering the "Underground Market" event screen.
- Learn more about efficient resource management in our dedicated resource management guide.
Version 1.0.3: Combat and Exploration Tuning
This update focuses on refining the combat loop and making exploration more rewarding.
Combat Changes
- Enemy "Armor" values have been rebalanced. Light armor is now more effective against fast enemies, while heavy armor is required for bosses.
- The "Stun" status effect duration has been reduced from 3 seconds to 2 seconds to prevent chain-stunning.
- All ranged weapon damage has been increased by 8% to make them a more viable primary option.
Exploration Enhancements
- Added new "Hidden Cache" locations in the "Crystal Caverns" and "Magma Core" biomes.
- The "Map" item now reveals the location of all nearby points of interest within a 50-meter radius.
- Reduced the cost of "Lantern" fuel consumption by 25%.
Bug Fixes
- Fixed an issue where the "Boss" encounter in the "Lava Falls" area would not trigger correctly.
- Resolved a bug where the "Trade" menu would sometimes display incorrect prices.
- For a full list of enemy types and their weaknesses, see our enemy types guide.
Version 1.0.4: Quality of Life & UI Polish
A smaller patch focused on polishing the user interface and addressing common player feedback.
UI Improvements
- Redesigned the "Colony Management" screen to show more information at a glance, including total food production and consumption rates.
- Added a new "Notification" filter to separate combat alerts from resource alerts.
- The "Build" menu now has a search bar for quickly finding structures.
Bug Fixes
- Fixed a visual bug where the "Depth Meter" would display incorrect values in certain resolutions.
- Resolved an issue where the "Save Game" button would sometimes be unresponsive.
- Corrected a text overflow issue in the "Achievement" descriptions.
General
- Updated the game's credits to include all Kickstarter backers.
- Minor text improvements across all languages.
- Check our achievements guide for a list of all in-game achievements.
How to Stay Updated on Future Patches
To ensure you never miss an update, we recommend enabling automatic updates on Steam. The development team at SmelJey is committed to supporting Into The Depths with regular patches, balance tweaks, and free content updates. You can also refer to the official Steam page for the most recent announcements. For a complete history of all game versions, visit our update history page. We appreciate your continued support and feedback as we expand the world beneath the surface.
Related pages
- Codes and Redeem (June 2026)— Find the latest working Into The Depths codes and learn how to redeem them. Get free resources, boosts, and items to survive the deep caverns in 2026.
- Collab Events Guide— Discover all past and upcoming Into The Depths collab events. Learn how crossovers work, what rewards they offer, and how to participate in limited-time collaborations.
- DLC Guide: Expansions & Content— Discover all Into The Depths DLC expansions, including new biomes, creatures, and mechanics. Our guide covers every DLC release and what they add to the game.
- Event Guide: Mastering Limited-Time Challenges— Learn everything about Into The Depths events, including how to participate, earn exclusive rewards, and complete event-specific objectives in this roguelite colony sim.
- Mods Guide: Best Mods & How to Install— Discover the best Into The Depths mods to enhance your gameplay. This guide covers how to install mods, popular mods for quality of life, new content, and gameplay overhauls for the Roguelite colony sim.
- All guides
- Game page