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Pink Slip Hearts Unlock Order Guide

更新于 2026-06-14

Pink Slip Hearts Unlock Order Guide

Understanding the Unlock System

Pink Slip Hearts features a branching narrative where your choices as the CPO determine which character routes become available. The game uses a progressive unlock system: completing one route often unlocks new dialogue options and paths for others. Unlike linear visual novels, you must follow a specific order to access all content.

The core mechanic revolves around your "Influence" stat and relationship meters with each of the three women: Mia, Lena, and Sora. Each playthrough takes roughly 4-6 hours, and you will need at least three complete runs to see everything. The unlock order is designed to reveal the story's layers gradually.

Save your game at the start of each new chapter. This allows you to reload and make different choices without replaying the entire route. The game does not have a chapter select feature after the credits roll.

Your first playthrough should focus on Mia, the junior designer. Her route is the most straightforward and introduces the core mechanics without punishing your early mistakes. Mia's requirements are minimal: you simply need to prioritize her dialogue options and attend her scheduled meetings.

To unlock Mia's route, you must choose "Ask about her project" during the first office encounter in Chapter 1. Later, in Chapter 2, select "Offer to help with the deadline" instead of the other options. These choices set you on her path.

Completing Mia's route unlocks the "Empathy" trait for your character, which is essential for Lena's route. You will also gain access to a special dialogue option in Chapter 3 of subsequent playthroughs.

Mia Route Requirements

  • Choose "Ask about her project" in Chapter 1
  • Select "Offer to help with the deadline" in Chapter 2
  • Attend all optional coffee breaks with her
  • Influence stat must be above 30 by Chapter 4

Rewards for Completing Mia

  • Unlocks "Empathy" trait
  • New dialogue option in Chapter 3 for other routes
  • Bonus scene in the epilogue

Second Run: Lena

Lena, the senior engineer, is your second target. Her route requires the "Empathy" trait unlocked from Mia's completion. Without it, certain key dialogue choices will not appear, locking you out of her best ending.

Start a new game and focus on building your "Influence" stat early. Lena responds to professional competence. In Chapter 1, choose "Discuss the technical roadmap" during the team meeting. In Chapter 2, when Lena challenges your decision, select "Explain your reasoning calmly" rather than asserting authority.

The critical choice comes in Chapter 3. You must choose "Share your own experience with failure" when Lena opens up about a past project. This option is only available if you have the "Empathy" trait. Missing this locks you into a neutral ending.

Keep your "Stress" stat below 50 during Lena's route. High stress triggers negative dialogue options that damage your relationship with her. Use the "Take a break" action in the office between key scenes.

Final Route: Sora

Sora, the mysterious consultant, is the final character you should pursue. Her route requires knowledge from both previous playthroughs. You must have completed both Mia and Lena's routes to unlock all of Sora's dialogue branches.

Sora's route is the most complex. It involves hidden choices that are not clearly marked. In Chapter 1, you must choose "Notice the inconsistency in her report" during the briefing. This option only appears if you have completed the other two routes.

The sequence of choices for Sora is precise:

  1. Chapter 1 Choice

    Select "Notice the inconsistency in her report" during the morning briefing. This shows you are paying attention to details.

  2. Chapter 2 Choice

    Choose "Ask about her previous company" during the one-on-one meeting. This opens her backstory.

  3. Chapter 3 Choice

    Select "Propose a compromise" during the budget dispute. Avoid the aggressive or passive options.

  4. Chapter 4 Choice

    Choose "Trust her judgment" when she makes an unconventional decision. This is the final key choice.

Unlock Order for Endings

Each character has three endings: Good, Neutral, and Bad. The unlock order for endings follows a similar progression. You must first achieve the Good ending for a character before the Neutral ending becomes available in a subsequent playthrough. The Bad ending is always available from the start.

The game tracks your ending completions across all save files. Once you have all three Good endings, a secret "True Ending" becomes available. This requires a new playthrough where you balance all three relationships evenly.

The True Ending has a hidden requirement: you must have exactly 50 Influence, 50 Empathy, and 50 Stress at the start of Chapter 5. Use the stat tracking screen to monitor your progress. Any stat below 45 or above 55 locks you out.

Common Mistakes and Tips

Many players struggle with the unlock order because they try to pursue multiple characters in one playthrough. This is not possible. The game forces you to commit to one route by Chapter 3. Save before this point if you want to experiment.

Another common mistake is ignoring the "Influence" stat. While it seems secondary to relationship meters, many key choices require a minimum Influence level. If your Influence is too low, dialogue options appear grayed out.

  • Complete Mia first to unlock Empathy trait
  • Keep Stress below 50 for Lena's route
  • Finish all three Good endings before attempting True Ending
  • Save at the start of each chapter
  • Monitor Influence stat every chapter

For more help with the game's mechanics, check our /en/guides/mechanics-guide/ guide. If you are stuck on a specific choice, the /en/guides/walkthrough/ provides a step-by-step breakdown of every chapter.

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