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Working Late Unit Types: All Enemy Classes Explained

Medium threat

更新于 2026-06-14

Working Late Unit Types: All Enemy Classes Explained

Overview of Unit Types in Working Late

Working Late throws you into a night shift horror scenario where various unit types patrol the hospital halls. Each enemy class has unique patrol patterns, aggression levels, and special abilities. Understanding these unit types is crucial for managing your stamina, hiding effectively, and completing your organ quota before 6 AM. This guide breaks down every enemy you'll encounter.

Standard Hospital Staff

The most common unit types you'll face early in your shift. While not immediately lethal, they can alert more dangerous enemies.

  • Janitors: Slow-moving patrol units that follow fixed routes. They have low awareness but will call for backup if they spot you. Best avoided by crouching behind desks.
  • Nurses: Faster than janitors, nurses check rooms randomly. They have moderate hearing range. If a nurse detects you, she triggers a 30-second alarm phase.
  • Security Guards: Armed with flashlights, guards have cone vision. They cannot be stunned. Your best strategy is to hide in lockers until they pass.

Organ Harvesters

These specialized unit types are directly tied to the game's core mechanic. They actively seek out organs you've collected.

  • Scavengers: Small, hunched figures that crawl through vents. They steal any dropped organs. If you hear scratching in the ceiling, move your collected organs to a safe locker immediately.
  • Harvesters: Tall, thin enemies that can sense organ fragments within a 15-meter radius. They move silently. Use the decoy item to misdirect them.
  • Collectors: Armored unit types that cannot be damaged. They patrol the morgue and operating rooms. If a Collector spots you, it will chase you until you break line of sight three times.

Elite Threats

High-priority unit types that require advanced tactics to survive.

  • The Surgeon: A boss-class enemy that appears after you complete 50% of your organ quota. He teleports between rooms and can instantly kill you if he grabs you. Use the cardiac arrest sound machine to lure him away.
  • Orderlies: Fast, aggressive units that sprint. They respond to noise. Never run near an Orderly. They can open unlocked doors.
  • The Janitor's Dog: A spectral hound that tracks by scent. Using the deodorizer item resets your scent trail. It cannot be outrun in straight corridors.

Environmental Unit Types

Not all threats are living. These environmental unit types add complexity to navigation.

  • Security Cameras: Fixed surveillance units. They rotate in 90-degree arcs. Crouch-walking avoids detection. Destroying them is permanent but alerts all guards.
  • Automatic Doors: Timed barriers. Some require a keycard to open. Others close after 10 seconds, trapping you in a room with a Harvester. Always check the door type before entering.
  • Ventilation Shafts: Movement systems that connect rooms. Using vents reduces noise but consumes stamina. Some vents are collapsed and lead to instant death.

Threat Level Assessment

Understanding threat levels helps prioritize which unit types to avoid.

Threat LevelUnit TypesRecommended Action
LowJanitors, Nurses, CamerasHide or crouch-walk past
MediumSecurity Guards, ScavengersUse decoys or lockers
HighHarvesters, OrderliesRun only if cornered
ExtremeThe Surgeon, CollectorsAvoid entirely until equipped

For more on surviving these encounters, see our Beginner Tips guide.

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