Into The Depths Class Guide: All Character Classes Explained
更新于 2026-06-10

Overview of Classes in Into The Depths
Into The Depths offers a diverse roster of character classes, each designed to support different playstyles as you explore the procedurally generated caverns. Your choice of class dictates your starting gear, core abilities, and how you interact with the environment and enemies. While you can eventually recruit and switch between classes at your settlement, your initial pick sets the tone for your entire run. This guide covers every class currently available in the game, detailing their strengths, weaknesses, and ideal roles in your colony.
Pro Tip: New players should start with the Miner or Scout class, as they offer forgiving mechanics and straightforward progression paths. You can read more about early game strategies in our Beginner Guide.
The Starting Classes
You begin your journey with a choice of three core classes. Each provides a unique starting loadout and a distinct approach to survival.
Miner
The Miner is the backbone of any underground colony. Armed with a pickaxe and a reinforced helmet, this class excels at resource gathering and structural integrity.
- Primary Ability: Deep Dig — Increases mining speed by 40% for 15 seconds.
- Passive Bonus: +20% yield from ore deposits and stone.
- Starting Gear: Iron Pickaxe, Miner's Lantern, Leather Armor.
The Miner is essential for establishing your base quickly. They can clear rubble, create tunnels, and gather the raw materials needed for upgrades. If you plan to build a sprawling settlement, this class is non-negotiable.
Scout
The Scout is a light-footed explorer designed for mapping the depths and identifying threats. They rely on speed and awareness rather than brute force.
- Primary Ability: Eagle Eye — Reveals all hidden doors and traps within a 20-meter radius for 10 seconds.
- Passive Bonus: +15% movement speed and reduced fall damage.
- Starting Gear: Short Sword, Throwing Knives (x5), Light Armor.
Scouts are ideal for players who want to avoid unnecessary combat and focus on uncovering secrets. Their ability to spot danger early makes them invaluable for navigating the treacherous early caverns. For more on exploration, check our Gameplay Overview.
Engineer
The Engineer brings a technical edge to the colony. They can construct defensive structures and repair equipment more efficiently than any other class.
- Primary Ability: Quick Fortify — Instantly builds a wooden barricade at the target location (cooldown: 30 seconds).
- Passive Bonus: +25% repair speed for all structures and gear.
- Starting Gear: Wrench, Blueprint: Turret, Heavy Boots.
The Engineer shines in defensive scenarios. If you anticipate heavy enemy waves or want to secure a choke point, this class is your best bet. Their ability to deploy turrets later in the game can turn the tide of battle.
Unlockable Classes
As you progress deeper into the game and complete specific objectives, you unlock additional classes. These offer more specialized roles and powerful abilities.
Medic
Unlocked by healing 500 HP across all characters in a single run. The Medic is the dedicated support class.
- Primary Ability: Healing Wave — Restores 30% HP to all nearby allies.
- Passive Bonus: Healing items are 50% more effective when used by the Medic.
- Starting Gear: Medkit (x3), Bandages (x5), Cloth Armor.
The Medic is crucial for sustained expeditions, especially during boss fights. Without one, your colony's health pool will quickly dwindle in the deeper levels. For boss strategies, see our Boss Guide.
Shadow
Unlocked by completing a run without being detected by any enemy. The Shadow is a stealth-based assassin.
- Primary Ability: Shadow Step — Teleport behind an enemy and deal 200% damage on your next attack.
- Passive Bonus: Enemies have a 30% chance to ignore you while you are stationary.
- Starting Gear: Dagger, Smoke Bomb (x2), Dark Cloak.
The Shadow is a high-risk, high-reward class. It excels at eliminating key targets but struggles in direct confrontation. This class is recommended for experienced players who understand enemy patrol patterns.
Pyromancer
Unlocked by collecting 50 Fire Crystals across multiple runs. The Pyromancer wields the power of fire to control the battlefield.
- Primary Ability: Inferno Blast — Launches a fireball that explodes, dealing area damage and leaving a burning zone for 5 seconds.
- Passive Bonus: All fire-based attacks deal 20% bonus damage.
- Starting Gear: Fire Staff, Mana Potion (x2), Robe.
The Pyromancer is excellent for crowd control. Their area denial abilities can funnel enemies into kill zones, making them a perfect complement to an Engineer's turrets.
Important: The Pyromancer's fire can also damage your own structures if used carelessly. Always position yourself carefully before using Inferno Blast near your base.
How to Choose the Right Class for Your Playstyle
Selecting a class depends on your preferred approach to the game. Here is a quick breakdown to help you decide:
- For builders and base defenders: Choose Miner or Engineer. These classes focus on construction and resource management.
- For explorers and looters: Choose Scout or Shadow. These classes prioritize mobility and stealth.
- For combat-focused players: Choose Pyromancer or Medic. The former deals damage, while the latter ensures your team survives longer engagements.
You can also mix classes within your colony. For example, pairing a Miner with an Engineer allows you to gather resources and build defenses simultaneously. For advanced strategies, refer to our Character Builds guide.
- Start with Miner or Scout if you are new to the game.
- Unlock the Medic as soon as possible for harder difficulty runs.
- Experiment with the Shadow class once you master stealth mechanics.
- Always keep at least one Engineer in your colony for late-game base defense.
Class Progression and Upgrades
Each class has a unique skill tree that unlocks as you gain experience. You earn class XP by using their abilities and completing objectives.
- Tier 1 (Level 5): Unlocks a passive stat boost (e.g., +10% mining speed for Miner).
- Tier 2 (Level 10): Unlocks a secondary ability (e.g., Smoke Screen for Scout).
- Tier 3 (Level 15): Unlocks an ultimate ability (e.g., Mass Repair for Engineer).
Investing in a class's skill tree is essential for surviving the deeper caverns. You can respec your skill points at your settlement, but it costs a small amount of gold. For more on progression, see our Progression Guide.
Frequently Asked Questions About Classes
Can I change my class mid-game? Yes, you can recruit new class specialists at your settlement once you unlock their respective buildings. However, your starting class is locked for that run.
Are there hidden classes? Yes, there are two secret classes that are not listed in the character selection screen. Discovering them requires completing specific, unmarked objectives. For hints, check our Secrets Guide.
Do classes affect the story? No, the main story campaign remains the same regardless of your class choice. However, certain classes may unlock unique dialogue options with NPCs.
Is there a best class for the final boss? The Medic and Pyromancer combination is widely considered the strongest for the final encounter. The Medic sustains the team, while the Pyromancer deals consistent damage. For more details, visit our Boss Guide.
相关页面
- Builds Guide: Best Character Setups— Discover the best Into The Depths builds for every playstyle. From tanky frontliners to resource-focused settlers, optimize your character loadout for deep cavern exploration.
- Character Builds Guide— Explore the best Into The Depths character builds for every playstyle. This guide covers tank, DPS, and support builds with tips on gear, skills, and progression.
- Character Collection: Full Roster Guide— Discover every character in Into The Depths with our complete collection guide. Learn how to unlock, recruit, and optimize each unique colonist for your underground settlement.
- Mechanics Guide: Core Systems Explained— Master the core mechanics of Into The Depths. This guide covers base building, resource management, exploration, combat, and the roguelite progression loop in SmelJey's colony sim.
- Perks Guide: Best Perks & How to Unlock— Discover the best perks in Into The Depths, how to unlock them, and which ones to prioritize for your colony. Complete guide to all perks and synergies.
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