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Voidling Bound Walkthrough: A Complete Guide to the Campaign

更新于 2026-06-09

Voidling Bound Walkthrough: A Complete Guide to the Campaign

Chapter 1: The Hatchling's Awakening

Your journey begins on the derelict research station Arcturus-7. After a brief tutorial on movement and basic shooting, you will encounter your first Voidling egg. Interact with it to hatch your starter creature. Your choice here determines your early combat style: Vex (aggressive melee), Luma (support and healing), or Zerp (ranged damage). We recommend Zerp for beginners, as it allows you to engage enemies from a safe distance.

Proceed through the station's corridors, eliminating corrupted security drones. The first major encounter is a Corrupted Sentry — a stationary turret that fires slow projectiles. Use cover and your Voidling’s basic attack to whittle it down. After the fight, you will find the station’s escape pod bay. Activate the terminal to trigger a cutscene and escape to the planet Nexus Prime.

Collect all data logs in Chapter 1. They are located in side rooms off the main path and unlock lore entries in your codex.

Chapter 2: Nexus Prime and the First Hub

Upon landing on Nexus Prime, you gain access to the Hub, your central base of operations. Here you can upgrade your Voidling, purchase items, and accept side quests. The main quest, “Signal from the Deep,” directs you to the Crimson Wastes. Before leaving, speak to the NPC Dr. Aris to unlock the Evolution system.

Travel to the Crimson Wastes via the map terminal. This open zone introduces roaming enemy packs and resource nodes. Your objective is to reach the Ancient Monolith at the zone's center. Along the way, you will encounter Scavenger Bands — humanoid enemies that use cover and grenades. Use your Voidling’s special ability (press Q) to flush them out. At the Monolith, you will face a Crystal Guardian, a large rock creature weak to fire attacks. Defeat it to obtain the First Resonance Shard.

Explore the Crimson Wastes thoroughly. There are three hidden chests containing Voidling upgrade modules.

Chapter 3: The Subterranean Labyrinth

Return to the Hub and use the Resonance Shard to unlock the Subterranean Labyrinth entrance. This dungeon is a multi-level maze filled with traps and aggressive fauna. The primary threat is the Stalker, a fast melee enemy that can teleport. Use crowd-control abilities from your Voidling to keep it at bay.

The dungeon’s puzzle sections require you to align laser beams using movable mirrors. Push the mirrors onto pressure plates to redirect the beams to receivers. The third puzzle is timed — you have 30 seconds to align three mirrors. A correct solution unlocks the path to the boss arena.

The boss of this chapter is The Brood Mother, a massive insectoid that spawns smaller minions. Focus fire on the Brood Mother’s glowing abdomen to deal critical damage. When she spawns minions, use area-of-effect attacks to clear them quickly. After the battle, collect the Second Resonance Shard.

Save your game before entering the boss arena. The Brood Mother has a one-hit-kill charge attack that is telegraphed by a red circle on the ground.

Chapter 4: The Floating Isles

With two shards collected, you can now access the Floating Isles via a teleporter in the Hub. This sky-themed zone introduces vertical platforming sections. Use your Voidling’s Glide ability (unlocked automatically at the start of the chapter) to cross large gaps. Watch out for Wind Gusts that can push you off platforms.

The isles are home to Ethereal Wisps, ghostly enemies that phase out of reality. They are immune to physical damage; use energy-based attacks from your Voidling to harm them. The main quest requires you to activate three Aether Beacons scattered across the isles. Each beacon is guarded by a mini-boss: Stormcaller, a mage enemy that summons lightning strikes. Dodge the telegraphs and close the distance to interrupt its casting.

Once all beacons are active, a bridge forms to the central spire. Ascend the spire to face The Void Sage, a humanoid boss that teleports and creates illusion clones. Attack the real Sage (it has a faint glow) to deplete its health. Defeating it grants the Third Resonance Shard.

Equip the Anti-Gravity Boots mod (found in a chest on the second isle) to reduce fall damage during platforming sections.

Chapter 5: The Core and Final Confrontation

Return to the Hub for a cutscene revealing the location of the Void Core, the game’s final dungeon. The Core is a linear gauntlet of elite enemies and environmental hazards. You must have all three Resonance Shards in your inventory to enter. The dungeon features Lava Floors that deal damage over time — use your Voidling’s shield ability to cross safely.

The final boss is The Void Tyrant, a colossal eldritch entity with three phases:

  • Phase 1: The Tyrant fires homing projectiles and summons tentacles from the ground. Destroy the tentacles quickly to avoid being grabbed.
  • Phase 2: The boss becomes invulnerable and spawns multiple eyes that must be destroyed simultaneously. Coordinate your attacks using your Voidling’s multi-target skill.
  • Phase 3: The Tyrant charges a screen-wide beam. Hide behind the pillars in the arena to survive. After the beam, the boss is stunned — unload all your abilities.

Upon victory, watch the ending cutscene. You have completed the main campaign of Voidling Bound. For post-game content, see our guides on boss raids and endings.

  • Hatch your starter Voidling (Chapter 1)
  • Collect all three Resonance Shards (Chapters 2-4)
  • Defeat the Void Tyrant (Chapter 5)
  • Unlock the post-game hub

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