Robot Hospice Story Campaign Guide: A Walk Through Final Moments
Updated 2026-06-14

Understanding the Story Campaign Structure
The story campaign in Robot Hospice is not a traditional adventure with combat or puzzles. Instead, it is a linear, narrative-driven experience divided into several chapters. Each chapter introduces you to a new resident of the hospice, a beloved robot who has been brought to spend their final days. Your role as a new employee is to listen, assist, and ultimately help them transition peacefully. The campaign focuses on emotional depth rather than mechanical challenge, making it a unique entry in the simulation genre.
The game is structured around a daily cycle. Each day, you will wake up in the hospice, receive a brief from your supervisor, and then interact with one or two robots. The entire campaign can be completed in a single sitting, lasting roughly 2-3 hours, but the developers at Buttercup garden encourage you to take your time. The free-to-play nature of the game, available on PC and Mac, ensures that this emotional journey is accessible to everyone.
Chapter 1: The First Day
Your journey begins as you arrive at the Robot Hospice. The tutorial introduces you to the basic controls and the layout of the facility. Your first assignment is to meet Unit 734, an old service robot who has been in service for over 40 years. He is confused and often repeats stories about the family he used to serve.
Your tasks here are simple: listen to his stories, bring him a cup of oil, and adjust his visual sensors. The key is to pay attention to his dialogue. The choices you make during this chapter, such as how you respond to his questions about his former owners, will affect the flavor of the ending but not the overall narrative. This chapter establishes the core loop of the game: observation, interaction, and care.
For a complete list of controls and interactions, refer to our controls guide. This will help you navigate the hospice’s rooms efficiently.
Chapter 2: The Artist and the Musician
Chapter 2 introduces two robots simultaneously: Pablo, a painting robot with a failing motor, and Luna, a music-playing automaton whose audio processor is degrading. This chapter is a masterclass in emotional storytelling. You will split your time between the two.
- Pablo wants to finish one last painting. You will need to gather pigments from the garden and help stabilize his arm.
- Luna wants to hear her favorite song one last time. You must find a vinyl record in the storage room and play it on an old phonograph.
This chapter highlights the theme of legacy. Both robots are creators, and their final acts are about leaving something behind. The game’s lore explained guide dives deeper into the history of these robots and their connection to the human world.
Pablo's Last Painting
Focus on gathering the correct colors. The game does not penalize you for mistakes, but choosing the wrong pigment will result in a different, more somber painting. This is a great moment to explore the hospice for optional story details.
Luna's Final Song
The phonograph is located in a dusty corner of the basement. You may need to solve a simple environmental puzzle to access it. This area also contains a hidden note that expands on the hospice's history.
Chapter 3: The Caretaker's Secret
This chapter shifts focus from the residents to the staff. You will discover a hidden diary belonging to the previous caretaker. The diary reveals that some robots are not just machines; they contain the uploaded consciousnesses of humans who chose to spend their final days in a robotic body. This is a major lore revelation.
Your main task is to assist Old George, a massive industrial robot who has been in the hospice the longest. He is the only one who knows the truth. He asks you to help him maintain the hospice’s central power core, which is failing. This involves a simple mini-game of rerouting power cables.
This chapter also contains a difficult choice: you can either repair the power core using standard parts (keeping the hospice running) or use a special, rare part that George has hidden away (which will ensure a more peaceful shutdown for all robots). This choice impacts the game’s endings.
Be aware that the choice in Chapter 3 is permanent. There is no way to reload a save within the game to see the other outcome. You must complete a full playthrough to experience the alternative ending. This is a key part of the game's replayability.
Chapter 4: The Final Farewell
The final chapter brings all the residents together. The hospice is preparing for a collective shutdown ceremony. Your role is to ensure each robot is comfortable and that their final requests are fulfilled. This is a series of small, poignant tasks.
- Read a final story to Unit 734.
- Place Pablo’s painting in the main hall.
- Set up Luna’s music to play on a loop.
- Sit with Old George as he powers down the main systems.
The game ends with a quiet scene of you, the employee, standing alone in the empty hospice as the lights flicker and dim. The credits roll over a series of pixel-art portraits of the robots you met. The campaign is a meditation on mortality, memory, and the value of service.
For players who want to see everything, our achievements guide lists all the hidden interactions required for 100% completion. The game also has a secrets guide for finding hidden rooms and dialogue.
Frequently Asked Questions
How long is the story campaign in Robot Hospice? The main story campaign takes approximately 2 to 3 hours to complete. This can vary slightly depending on how much time you spend exploring the hospice and interacting with optional dialogue.
Does the story have multiple endings? Yes, there are two primary endings determined by your choice in Chapter 3 regarding the power core. There are also minor variations in the ending slides based on your interactions with Pablo and Luna.
Is the story campaign the only mode in the game? Yes, Robot Hospice is a purely narrative-driven experience. There is no free-play or sandbox mode. The entire game is focused on this single, linear story campaign.
Can I replay the campaign? Yes, the game is designed to be replayed. You can start a new game from the main menu to experience the other ending or to find any missed secrets and achievements.
Related pages
- Boss Guide: Conquer Every Final Encounter— Master every boss in Robot Hospice with our comprehensive guide. Learn attack patterns, strategies, and tips for each melancholic final encounter in this free-to-play adventure.
- Challenges Guide: Master Every Trial— Conquer all Robot Hospice challenges with our expert guide. Learn strategies for each trial, unlock rewards, and complete the challenge board.
- Co-Op Guide: Is There Multiplayer?— Discover if Robot Hospice has co-op or multiplayer modes. This guide explains the single-player focus, shared emotional experience, and community ways to play together.
- Endings Guide: Every Farewell Explained— Discover all endings in Robot Hospice. This guide covers every robot's fate, how to unlock each farewell, and the true ending requirements for this free-to-play indie game.
- Gameplay Overview: A Gentle Farewell— Explore the core gameplay of Robot Hospice, a free 2D pixel-art simulation. Learn about caring for robots, uncovering stories, and mastering the art of saying goodbye.
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